Welcome to the Battle Pirates Ultimate Guide!

Battle Pirates is a base building war game you can play on Facebook. Build a base complete with defenses, use technology, Gather resources and build great warships as you battle it out on the high seas against other players. Use this Ultimate guide to gain the edge over your opponents and become the most Fearsome Pirate in your Sector!

Base Defences

Base defense is the top most priority in Battle Pirates, without defenses plundering and storing loot becomes pointless as other players will just walk in and take it away from you.  Below goes over the basics of Base Defense, to view Base Defense Designs refer to this page http://battlepiratesuguide.blogspot.com/p/base-designs.html

Defense structures are the following:

  • Defense platforms
  • Walls
Each one of this types have 4 levels, requiring a specific armor upgrade in order to be built.
Increasing the level of a platform or a wall increases it's armor, i.e. the health pool (consequentially taking more and more time for the repairs). There is no requirement of a defense platform level in order to set a specific weapon on it. So, for example, there may be situations with a level 1 defense platform, hosting a IV level Victory Mortar on it. 

Each tower can have one weapon, equipped on it. The base weapons are researched in the Weapon Lab (by a matter of fact, there is a special tab for them). 

Walls are either Wall Corners, or normal walls. The main objective of them is to prevent damage from ballistic weapons (Ripper and ...). Wall construction and upgrade does not require a builder, i.e. one can build a defense platform (or any other building) and simultaneously build and/or upgrade walls. A wall takes 3 seconds to build, several walls can be built the same time, just like the terrain. Walls are zynthium heavy, so be sure to have it stockpiled before starting some wall building/wall upgrading campaigns. 

The best ways of building the aforesaid defense structures is to combine both of them in such a way, that will cause the attacking fleet to waste more time overwhelming them. A common policy here is to cover the defense platforms with walls (one terrain tile can host a tower in the middle and one wall layer circling the tower). A double wall can also be useful, though it will require more planning and placement actions, because one terrain tile won't be enough for it.



Walls
Level Armor points Oil Metal Energy Zynthium requires
1 250 179 529 471 929 Nothing
2 750 714 2,114 1,886 9,286 Steel II
3 2,250 2,857 8,457 7,543 92,857 Titanium III
4 6,750 11,429 33,829 30,171 185,784 Depleted Uranium IV

Defense Platform

The defensive weapons for a base are mounted on defense platforms. The higher the level of the platform, the higher the armor and the longer it will survive an attack. You can only build Defense Platforms level I. If you want higher level Defense Platforms, you will need to do it by upgrading a lower level one.
Defense Platform Stats
Defense Platform Level I Level II Level III Level IV









Defense Platform Lvl1








Defense Platform Lvl2








Defense Platform Lvl3
Defense Platform Lvl4
Armor 400 1,200 3,600 10,800
Build / Upgrade
Requirements None
Outpost 2
Steel II
Titanium III Outpost 4
Dep. UraniumIV
(Naval Lab 10)
Build Time
15m 40s 4h 26m 20s 1d 7h 4m 20s
Build Oil 1250 31,250 218,750 1,531,250
Build Metal 3700 92,500 647,500 4,532,500
Build Energy 3300 82,500 577,500 4,042,500
Build Zylithium 6500 162,500 1,137,500 7,962,500


Base Weapons

These are the weapons you can place on your defense platforms to defend your base against attacks by other players.

Howitzer Cannon





Howitzer Cannon
Mid-range, large caliber, anti ship ballistic cannon. Howitzer's are ballistic base anti-ship weapons that fire at a fast rate. Their are four levels of howitzer's, each level has higher damage, range and firing speed than the previous. Layered Armor protects attacking fleets against howitzers. These are hard hitting but short range weapons and when not protected by other longer range weapons can easily be destroyed by attackers from a safe distance. Peacemaker mortars, siege mortars (draconian tech), assault mortars (draconian tech) and shock wave mortars (draconian tech) can avoid this weapon when attacking bases.
Howitzer Cannon Stats
Howitzer Cannon Level I Level II Level III Level IV
Range 60 66 72 78
Damage 42 92 204 448
Accuracy 90% 80% 70% 66%
Reload Time 2.0s 1.5s 1.0s 0.75s
D * A / RT 18.9 49.1 142.8 394.2
Type Ballistic
Research
Research Time - 1h 31m 13h 46m 5d 3h 55m
Requirements
Weapon Lab 2 Weapon Lab 4
Howitzer II
Weapon Lab 6
Howitzer III
Research Oil - 132,192 1,189,728 10,707,552
Research Metal - 275,400 2,478,600 22,307,400
Research Energy - 308,448 2,776,032 24,984,288
Research Zynthium - 330,480 2,974,320 26,768,880
Build
Build Time 20s 9m 0s 1h 14m 12h 23m
Build Oil 2,448 44,064 396,576 3,569,184
Build Metal 5,100 91,800 826,200 7,435,800
Build Energy 5,712 102,816 925,344 8,328,096
Build Zynthium 6,120 110,160 991,440 8,922,690



Sentinel Missiles









Sentinel Missiles

Long-range, heat seeking missiles. Most bases still have Sentinel missiles as base weapons. this can be 'cured' with the reactive armor special







Sentinel Missile Stats
Sentinel Missile Level I Level II Level III Level IV
Range 20-86 20-90 20-96 20-102
Damage 96 206 426 854
Accuracy 100% 100% 100% 100%
Reload Time 5.0s 5.0s 5.0s 5.0s
Salvo 2 2 2 2
D * A / RT 19.2 41.2 85.2 171
Type Penetrating
Research
Research Requirements Weapons Lab 2
Rapier Missiles I
Weapons Lab 4 Weapons Lab 6 Weapons Lab 8
Research Time 20m 3h 07m 1d 4h 7h 10d 13h 7m
Research Oil 27,500 225,000 2,025,000 18,225,000
Research Metal 27,500 247,500 2,227,500 20,047,500
Research Energy 27,500 247,500 2,227,500 20,047,500
Research Zynthium 31,250 281,250 2,531,250 22,781,250
Build
Build Time 40s 18m 2h 48m 1d 1h 18m
Build Oil 2,448 75,000 675,000 6,075,000
Build Metal 5,100 41,250 371,250 3,341,250
Build Energy 5,712 41,250 371,250 3,341,250
Build Zynthium 6,120 46,875 421,875 3,796,875



Flak Gun









Flak Gun
Anti-missile defense cannon used to shoot down missile barrages fired by enemy ships. The Flak Gun shoots yellow defensive lasers at enemy missiles. It targets Rapiers, Cutlasses, Hydra Rockets, and Maelstroms.



Flak Gun Stats
Flak Gun Level I Level II Level III Level IV
Range 76 76 76 76
Damage 0 0 0 0
Salvo 4 4 4 4
Reload Time 4 3 2.5 2
Spread 35 35 35 35
Type Defensive Defensive Defensive Defensive
Research
Research Time 15m
19h 14m 7d 5h 8m
Research Requirements Weapon Lab 3
Rapier Missiles I
Diplomat Mortar I
Weapon Lab 6 Weapon Lab 8 Weapon Lab 10
Research Oil 22,800
1,846,800 16,621,200
Research Metal 20,900
1,692,900 15,236,100
Research Energy 20,900
1,692,900 15,236,100
Research Zynthium 23,750
1,923,750 17,313,750
Build
Build Time 36s 12m 2h 8m
Build Oil 7,600 68,400 615,600
Build Metal 6,967 62,700 564,300
Build Energy 6,967 62,700 564,300
Build Zynthium 7,917 71,250 641,250



Bombard Rockets









Bombard Rockets
Anti-mortar defense cannon used to shoot down mortar shells from enemy ships. Firing bombard rockets that target enemy mortar (explosive) projectiles ejected from the launcher based on a defense platform. Each higher level of defense weapon fires more salvo's with greater accuracy. It aims for peacemaker and diplomat shells. 


Bombard Rockets Stats
Bombard Rockets Level I Level II Level III Level IV
Range 35 35 35 35
Damage 0 0 0 0
Accuracy 50 60 70 75
Reload Time 2 2 2 2
Salvo 4 8 12 16
Type Defensive Defensive Defensive Defensive
Research
Research Time
2h 22m 19h 14 m 7d 5h 08m
Research Requirements Weapon Lab Weapon Lab Weapon Lab 8 Weapon Lab 10
Bombard Rockets III
Research Oil
205,200 1,846,800 16,621,200
Research Metal
188,100 1,692,900 15,236,100
Research Energy
188,100 1,692,900 16,236,100
Research Zynthium
213,750 1,923,750 17,313,750
Build
Build Time 36s 12m 1h55m
Build Oil 7,600 68,400 615,600
Build Metal 6,967 62,700 564,300
Build Energy 6,967 62,700 564,300
Build Zynthium 7,917 71,250 641,250



Victory Mortar









Victory Mortar
Powerful long-ranged mortar. Excellent for destroying large armadas. Victory mortars are explosive mortar shells good for near the heart of your base, where it has more cover-able range on water. The largest draw back is the mortar's inability to hit moving targets. 


Victory Mortar Stats
Victory Mortar Level I Level II Level III Level IV
Range 55-110 57-114 59-118 61-122
Damage 250 600 1,500 3,000
Splash 15 15 15 15
Spread 90 90 90 90
Reload Time 10 10 10 10
Salvo 1 2 3 4
D / RT 25 60 150 300
Type Explosive Explosive Explosive Explosive
Research
Research Time



Research Requirements Rapier Missiles I Diplomat Mortar I
Peacemaker Mortar I
Weapon Lab 5 Vic Mortar I Weapon Lab 7 Vic Mortar II Weapons Lab 9 Vic Mortar III
Research Oil 25,000
2,025,000 18,225,000
Research Metal 27,500
2,227,500 20,047,500
Research Energy 27,500
2,227,500 20,047,500
Research Zynthium 31,250
2,531,250 22,781,250
Build
Build Time 36s 16m 2h 31m 22h 46m
Build Oil 8,333 75,000 675,000 6,075,000
Build Metal 4,583 41,250 371,250 3,341,250
Build Energy 4,583 41,250 371,250 3,341,250
Build Zynthium 5,208 46,875 421,875 3,796,875




D * A / RT = Damage per second

5 comments:

  1. This comment has been removed by a blog administrator.

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  2. I have seen a base weapon that looks like 1 big rocket and the rest of the weapon was blu/light bue. What is that for a weapon, and can you bye the weapon. When the rocket hits, it looks like there is 5 or 6 places where it hit.???

    ReplyDelete
    Replies
    1. it is call the halo missle it is a riad prize

      Delete
    2. it also has muil rocket capalabety

      Delete